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Greetings Editor ​

The Greetings tab provides a dedicated two-panel editor for managing alternate greetings — the first messages your character sends during roleplay.

The First Message tab holds the primary greeting. The Greetings tab holds the alternates that give players a choice of opening messages. The Agent uses the same numbering: Greeting 1 is the first alternate.

Two-Panel Layout ​

The greetings editor uses a sidebar + detail layout:

  • Left sidebar — Lists all greetings with content indicators and token counts. The sidebar header shows the total token count.
  • Right panel — Full CodeMirror editor with AI toolbar for the selected greeting.

On mobile, the sidebar and detail panel switch between each other — tap a greeting to open it, tap Back to return to the list.

Greeting List Sidebar ​

Each greeting card shows:

  • Content indicator — A green dot means the greeting has content; a grey dot means it's empty.
  • Label — "Greeting 1", "Greeting 2", etc.
  • Token count — The greeting's token count, or "Empty".
  • Preview — A short preview of the greeting text.
  • Delete — Removes the greeting after confirmation.
  • Duplicate — Copies the greeting and inserts it immediately after. Confirm first.
  • Move up / down — Reorder alternate greetings.

These buttons are always visible on each card.

Adding Greetings ​

Click New Greeting at the bottom of the sidebar to add a blank greeting. The new greeting is automatically selected for editing.

Duplicating Greetings ​

Use the copy control on a greeting row, or Duplicate in the detail header. A confirmation dialog inserts a copy right after the original and selects it.

Reordering Greetings ​

Use the up/down controls on a greeting row. The first greeting cannot move up; the last cannot move down.

Deleting Greetings ​

Click the trash icon on a greeting card, or Delete in the detail header. A confirmation dialog asks you to confirm before the greeting is removed; it cannot be undone. Use Snapshots to recover a deleted greeting.

If you delete the selected greeting, the next greeting is selected (or the previous one if you deleted the last).

Greeting Editor ​

Selecting a greeting opens the full CodeMirror editor on the right. The editor includes all the same features as other text editors:

  • AI toolbar — Enhance, Rephrase, Custom, and polish operations. See Text Editor → AI Toolbar.
  • Search & Replace — Press Ctrl+F or click the 🔍 button.
  • Font size — Click aA to adjust.
  • Auto-save — Changes are saved automatically with a short debounce (250ms after you stop typing).

Tips ​

  • Agent. Ask the character Agent to add or rewrite alternates. Changes show when the run finishes.
  • Use the AI toolbar — Select a greeting and use Enhance or Custom to quickly rewrite or improve it.
  • Keep greetings distinct — Each greeting should offer a noticeably different opening scenario or tone so players have meaningful choices.

Next Steps ​

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